Updates

Cat Invaders Updates

Version 1.1, Golden Weekend, codes, and the badge ladder after Floppa.

Last updated:

Updates Hub

Cat Invaders (the Roblox listing also uses Cat Invasion) still ships updates from OneBed Studio. This hub is the patch desk: what Version 1.1 added, when Golden Weekend doubles Gold, which codes are live, and how rare the badges actually are.

There is no public Trello. Announcements land in the Discord and the OneBed Studio group. We mirror verified notes here after we can point at a shop row or a badge.

Version 1.1 snapshot

The group post billed as Version 1.1 added:

  • New cats in the wave mix
  • New bosses on the named-cat ladder
  • New weapons (including a Vampire-class weapon line)
  • New perks
  • Engineer class
  • Checkpoints so a wipe is not always a full restart

That patch is why older YouTube routes still work for snowball stacking but miss Engineer turrets and the new perk shop. If a tutorial predates checkpoints, treat its “one death equals lobby” advice as outdated. The combat loop in how to play did not change: Gold in, splash out, food before lasers.

Live economy flags

Codes (September 2026): 25MVISITS and 1MMEMBERS, 250 Gold each. Redeem steps: how to redeem. Graveyard: expired codes.

Golden Weekend: Roblox events listing has run x2 Gold weekends (windows include Friday 8:00 PM on 14 August 2026 and 11 September 2026). When it is up, that is the session to push high waves and buy regen armor early. Details: Golden Weekend.

Codes do not double. Events do. Do not sit on 500 code Gold waiting for x2 — code Gold is already in the pocket.

What usually changes in a patch

  • Shop prices and new weapon models on the splash track
  • Class unlocks (Engineer, later names like Vampire / Necromancer / Builder showing up in player chat)
  • Boss HP and laser patterns
  • Checkpoint placement
  • HUD icons (Codes still sits on the right with Index and Settings)
  • Script-breaking remote names, which is why the scripts hub tells you to retest after Thursday clients

We do not rewrite the class tier list because a thumbnail said Engineer is S. We rewrite it when the kit actually holds a lane.

How to read this wiki after a patch

  1. Check this hub and the group wall.
  2. Confirm codes on the codes hub — milestone strings die when the next visit number prints.
  3. If a new class appeared, read player classes before you dump Gold.
  4. If a new boss appeared, extend the Floppa kite rules; do not invent a melee plan.
  5. If your auto farm broke, that is expected. Play or wait.

Cadence

OneBed Studio is a three-person group (“3 guys trying to make games”) with a million-plus community members. Patches are bursty: a content drop, then a week of Golden Weekend, then silence. Average session length on tracker sites sits near 10 minutes, which is why codes and x2 Gold matter — most players bounce before wave 50.

If you only log in for events, still tap Daily on the left HUD. Alchemist is the seven-day claim the community keeps repeating. Missing a daily during a content week delays a class, not a badge.

Child pages: Version 1.1 for the Engineer / checkpoint patch, badges for win rates, Golden Weekend for the multiplier. For the live shop plan, stay on upgrade priority. There is still no Trello.

FAQ

Frequently Asked Questions

Quick answers to the most common Cat Invaders questions.

Is there a Cat Invaders Trello?

No. See the Trello page. Use Discord, the OneBed Studio group, and this hub.

What did Version 1.1 add?

New cats, bosses, weapons, perks, the Engineer class, a Vampire weapon line, and checkpoints.

Do codes change every patch?

Usually only on visit or member milestones. Combat patches do not always ship a new string.

Where should I play after an update?

Redeem codes, then follow Getting Started if the shop looks new. Push high waves during Golden Weekend.